Excited to be joining Facebook's Video Ad platform team (contract) as UX Project Lead! It's a fantastic opportunity to experience Facebook's culture of respectful self expression, and improve the User Experience of Video advertising.
I really enjoyed my time on the Ads & Data UX team, leading re-design of the Demand-Side Platform (DSP) for programatic advertising. It was a great learning experience, and I'm proud of the work our team shipped during turbulent times.
After years of sitting in the audience, in January of 2015 I began mentoring attendees of Cascade SF UX Night, which included students and grads, career changers, startup founders, developers, and foreign professionals visiting San Francisco to learn about the tech scene. It's very interesting. I've also mentored through an internal Yahoo! program, and other opportunities.
Leading user-centered design from concept to deployment. Awesome communication skills. I envision, explore, & demonstrate.
I like to discover opportunities by talking with others about how to make the best possible. What is the reality of a situation? What is the ideal? I solve problems by gathering information, connecting ideas, and iterating solutions.
I've worked with large enterprises, medium-sized companies, small startups, and non-profits. I've worked as independent consultant, through agencies, and in-house. I'm a hands-on contributor using the latest design tools, provide UX strategy, issue management, and mentor other designers. I enjoy giving presentations, constructive feedback, and crafting communication that is concise, accurate, and clear.
I'm drawn to complex problems that take time to grasp, and concerned to execute details that serve the design, vision, and brand. I'm experienced working with Agile development teams, comfortable with planning and roadmaps, and have generated documentation ranging from Product Requirement Documents to Development Specs, from Vision Statements to Style Guides.
I've been helping computer geeks and product visionaries sort out ideas and build things since about 1984, while creating and (ahem) negotiating with friends around a pile of Legos. Growing up, I was always building remote-control airplanes, tearing apart my toys to see how they worked, or re-painting things to make them cooler.
In the shadow of the Motor City, many people I knew growing up were engineers or manufacturers – People who built and raced dragsters for fun, or homebrewed kegs of beer, or start a maple syrup home business just because they had a great back yard.
My high school courses included Drawing, Drafting, Wood Shop, Metal Shop, Foundry, and Ceramics. At Michigan I studied Mechanical Engineering because – OMG Physics! – I wanted to make things, and for two years was a Design & Development Engineer at at Ford. Automotive engineering wasn't scratching my creative itch, so I studied art and design at California College of the Arts. Photography, typography, and screenprinting were favorite studio classes, and the Graphic Design faculty's emphasis on concept has proven to be a durable framework in the shifting sands of Silicon Valley.